Duration: (14:28) ?Subscribe5835 2025-02-26T23:30:44+00:00
ThursDev: Quality Assured? - How games get shipped with bugs
(14:28)
ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you
(9:17)
ThursDev: The Producer - Unsung hero of the dev team
(12:46)
ThursDev: The Psychology of UI design - The Gutenberg Diagram \u0026 Modern UI
(9:57)
ThursDev: Attack of the Clones - The how and why of asset reuse in games
(13:26)
ThursDev: Acceptable Bugginess - Final Fantasy: How a broken game still became a classic
(9:53)
ThursDev: A/B tests \u0026 analytics - \
(7:43)
ThursDev: Make Your Game Part 4 - Find your game’s visual voice with style and theming
(7:39)
ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game
(15:3)
ThursDev: Make Your Game Part 2 - Preparing a practical \u0026 powerful project pitch document
(10:46)
The Code Quality Advantage: How Empirical Data Shatters the Speed vs Quality Myth by Adam Tornhill
(36:28)
ThursDev: The Deep End - Exploring \
(12:21)
ThursDev: The Humble Pixel - A few thoughts about an oft-underappreciated art style
(12:8)
ThursDev: Making Level 0 NPCs: Remote Let's Playing for fun and (very little) profit
(9:42)
ThursDev: Business Models - Part 4: The economics of monetization
(12:48)
ThursDev: Tropes in Game Design - How cliché in games is encouraged, \u0026 building a design vocabulary
(7:5)
ThursDev: Atari and the Apocalypse - the story of the great video game console crash of '83
(12:7)
ThursDev: Game Balance Part 3 - Chasing the Meta
(7:47)