Duration: (7:43) ?Subscribe5835 2025-02-27T02:18:45+00:00
ThursDev: A/B tests \u0026 analytics - \
(7:43)
ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks
(8:12)
ThursDev: Getting into the Industry (\
(15:11)
ThursDev: What is ThursDev? (Thursday weekly game development tutorials by industry professionals
(4:21)
ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it?
(6:13)
ThursDev: Attack of the Clones - The how and why of asset reuse in games
(13:26)
INVINCIBLE Army Men SUPER FORT! (Home Wars Gameplay part 9)
(31:51)
PE DEMONSTRATION (Topic: Outdoor Recreational Activity)
(29:23)
A Course About Game Balance
(34:24)
Asset Reuse - Working Smarter, Not Harder - Extra Credits
(7:16)
Data Science for Game Analytics | Phil Howard
(46:56)
LEVEL 100 GRAPHIC DESIGNS Using Psychology?
(6:8)
1 WORKSHOP for EVERY HERO
(37:21)
How To Start A Video Game Truck Business (Part 1 of 3)
(9:45)
How to make a CARD GAME - Unity Tutorial 2022
(8:7)
Mobile App Metrics that Matter - Adam Singer - Whiteboard Friday
(10:18)
ThursDev: Game Balance Part 1 - What is game balance \u0026 why is it important?
(6:45)
ThursDev: First Time User Experience - FTUE \u0026 Player retention through your crucial first minutes
(10:52)
ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you
(9:17)
ThursDev: The Psychology of UI design - The Gutenberg Diagram \u0026 Modern UI
(9:57)
ThursDev: Game Design Breakdown - The Objectives \u0026 Map Design of Overwatch
(12:47)
ThursDev: Everybody hates DRM - A history of DRM, and why it isn’t going away
(14:38)
ThursDev: Accruing Technical Debt - Picking your battles, and paying the program piper
(7:13)
ThursDev: Pointing \u0026 Clicking - The rise \u0026 fall \u0026 rise of the Adventure Game
(14:44)
ThursDev: Pink demons in mazes - How Doom terraformed the video game landscape
(10:42)