Duration: (34:46) ?Subscribe5835 2025-02-26T22:24:09+00:00
Vulkanised 2025: Shipping a Game with Vulkan and Rust in 100 Days - Kane Rogers-Wong
(25:49)
Vulkanised 2025: So You Want to Write a Vulkan Renderer in 2025 - Charles Giessen
(33:29)
Vulkanised 2025: Using Neural Networks in Shaders - Jeff Bolz
(29:9)
Vulkanised 2025: Blender Transition Towards Vulkan - Jeroen Bakker
(37:51)
Vulkanised 2025: The Road to the Future - Tobias Hector
(34:46)
Vulkanised 2025: Current State of Lavapipe: Mesa's Software Renderer for Vulkan - Lucas Fryzek
(17:16)
Vulkanised 2025: Vulkan on Android - Ian Elliott
(22:35)
Vulkanised 2025: Device-Generated Commands in Vulkan - Ricardo Garcia
(29:36)
Jonas Vingegaard’s 2025 SECRET Weapon | Volta ao Algarve 2025 Stage 5 | La Fuga
(2:31)
Vulkanised 2025: Crash Diagnostic Layer - Jeremy Gebben
(26:)
Vulkanised 2025: Execution Reordering for Ray Tracing Performance - Eric Werness
(29:30)
Vulkanised 2025: Debugging Your GPU Workflow - Spencer Fricke
(21:53)
Vulkanised 2025: Practical Neural Texture Compression - Alexey Panteleev
(33:40)
Vulkanised 2025: Welcome and Vulkan Update - Ralph Potter
(30:42)
Vulkanised 2025: Integrating Bindless Vulkan with Ray Tracing on Mobile Devices - Sergey Kosarevsky
(27:28)
Vulkanised 2025: Vulkan Best Practices for Mobile Development - Pete Harris
(32:51)
Vulkanised 2025: Machine Learning in Vulkan with Cooperative Matrix 2
(32:16)
Vulkanised 2025: Vulkan Panel Discussion
(58:57)
Vulkanised 2025: What is Maximal Reconvergence and Why it Matters - Hugo Devillers
(29:15)