Duration: (1:59:11) ?Subscribe5835 2025-02-28T05:43:25+00:00
Handmade Hero Day 001 - Setting Up the Windows Build
(1:13:51)
Handmade Hero | Getting rid of the OOP mindset
(7:44)
Handmade Hero Day 026 - Introduction to Game Architecture
(1:30:40)
Handmade Hero Day 003 - Allocating a Backbuffer
(1:33:37)
Handmade Hero Day 021 - Loading Game Code Dynamically
(1:43:46)
Handmade Hero Day 007 - Initializing DirectSound
(1:32:56)
Handmade Hero | Private Data \u0026 Getters/Setters (Epic rant!)
(3:22)
CppCon 2014: Mike Acton \
(1:27:46)
Casey Muratori on Recognizing Your Passion
(6:23)
HandmadeCon 2015 - Jonathan Blow
(1:12:37)
Deep thoughts on other languages Like Rust, Go, etc.
(5:57)
How To PRICE Your Woodworking Projects In 2025
(9:19)
The Infinite Skill Tree Roguelike is Done and it's Fantastic | Talented
(34:46)
From Idea to Robot: The Story of \
(14:5)
Designing and Evaluating Reusable Components - 2004
(49:56)
Handmade Hero Day 012 - Platform-independent Sound Output
(1:37:15)
Rant: Entity systems and the Rust borrow checker ... or something.
(1:1:51)
Handmade Hero - Announcement Trailer
(2:32)
Handmade Hero | \
(5:16)
Handmade Hero Day 014 - Platform-independent Game Memory
(1:35:12)
Handmade Hero Day 004 - Animating the Backbuffer
(1:34:3)
Handmade Hero Day 001 - Q\u0026A
(1:12:4)
Handmade Hero Day 005 - Windows Graphics Review
(2:7:20)
Handmade Hero Day 011 - The Basics of Platform API Design
(1:42:41)
Handmade Hero Day 018 - Enforcing a Video Frame Rate
(1:27:41)
Handmade Hero | new vs delete | struct vs class | How to get fired
(11:9)