Duration: (10:12) ?Subscribe5835 2025-02-27T03:21:43+00:00
ThursDev: What is ThursDev? (Thursday weekly game development tutorials by industry professionals
(4:21)
ThursDev: Game Balance Part 1 - What is game balance \u0026 why is it important?
(6:45)
ThursDev: The anatomy of a game mechanic - The development pipeline, and production bottlenecks
(8:12)
ThursDev: Game Design Pillars - Better design through definition and restriction
(9:47)
ThursDev: Metrics-aware Game Design - Part 1 - What is metrics-aware design, and why practice it?
(6:13)
ThursDev: The Deep End - Exploring \
(12:21)
ThursDev: Video Game Engines - What they are, why to use them, and finding the right Engine for you
(9:17)
ThursDev: Metrics-aware Game Design - Part 2 - Player Retention: How do we measure it and why?
(8:52)
ThursDev: Game Design Breakdown - Emulating RNG in Final Fantasy's encounter system
(10:23)
ThursDev: (Pen \u0026) Paper Prototyping - How tabletop RPGs can make you a better game designer
(8:31)
ThursDev: Game Balance Part 2 - The Sid Meier Method (Double it or cut it by half)
(6:58)
ThursDev: Pink demons in mazes - How Doom terraformed the video game landscape
(10:42)
ThursDev: Metrics-Aware Game Design Part 6 - Conversion, and monetizaton that's right for your game
(15:3)
ThursDev: Games as a Service \u0026 the metrics of live ops success
(10:12)
ThursDev: Acceptable Bugginess - Final Fantasy: How a broken game still became a classic
(9:53)
ThursDev: Game Design Breakdown - The Form \u0026 Function of the Stealth Action Detection Meter
(10:38)
ThursDev: Game Balance Part 3 - Chasing the Meta
(7:47)